Highly motivated and detail-oriented videogame producer with 3 years of experience in production and level design.
Currently pursuing a bachelor’s degree at Breda University of Applied Sciences and actively seeking internship opportunities to further develop expertise.

Experienced in managing internal game development cycles from concept to post-release. Skilled in leading cross-disciplinary teams of 20-25 members, coordinating milestones, managing stakeholder communication, and ensuring projects are delivered on time and within scope.

Proficient in using Jira for project management, with good skills in reporting and documentation. Known for organizational excellence, creative problem-solving, and a collaborative mindset in high-pressure environments.

Selected Projects

Bardo 2024

A third-person action-adventure game that takes place in the realm between life and death, Bardo.

Key Responsibilities:

  • Project Planning

  • Agile Scrum Implementation

  • Team Coordination

  • Stakeholder Communication

  • Risk Assessment

  • Outsource Management

  • Quality Control

  • Public Launch

  • Documentation

Product state: Published on Itch.io

Team Size

13 Artists
5 Designers
4 Programmers

Role

Producer

Number of players

Single player

Engine

Unreal 5

Platform

PC

Genre

Action-Adventure

Manta Mayhem 2023

A tension-filled first-person racing game where the player controls an underwater drone modeled after a manta ray. 

Product state: Published on Itch.io

Key Producer Responsibilities:

  • Project Planning & Execution

  • Milestone & Sprint management

  • Backlog management

  • Team Coordination & Alignment

  • Teambuilding facilitation

  • Playtesting & Iteration management

  • Organizing & Leading design meetings

  • Communication & Stakeholder Engagement

  • Documentation

  • Public Launch on Itch.io

Team Size

6 Artists
5 Designers
3 Programmers

Role

Level Designer &
Producer

Number of players

Single player

Engine

Unreal 5

Platform

PC

Key Level Designer Responsibilities:

  • Designing & Prototyping level layouts

  • Designing immersive and engaging game environments

  • Implementing & Testing levels

  • Researching & Analyzing player behavior

  • Frequent Iteration

  • Timely delivery of design tasks

Genre

Drone simulator
Racing

Under Her Wing 2024

This third-person platformer game with a puzzle-level design puts you in the shoes of a swan and lets you experience how it feels to be a single parent protecting your cygnets.


Product state:
Gameplay concept

Team Size

5 Designers

Role

Level Designer &
Producer

Number of players

Single player

Engine

Unreal 5

Platform

PC

Genre

Platformer

Key Producer Responsibilities:

  • Coordinated and Aligned a team of 5 designers to deliver a First playable within 8 weeks

  • Management team Tasks and Backlog

  • Facilitated Scrum rituals

  • Organized Playtesting and QA

  • Led collaborative design meetings

  • Communicated with Stakeholders

  • Worked on documentation

Key Level Designer Responsibilities:

  • Researched, Designed & Prototyped level layouts and ingredients

  • Set-dressed the final level

  • Tested and frequently iterated the level layouts

  • Delivered within the sprint time constraints

Other design work

Skills

Product Management

  • Familiar with agile methodologies (Scrum, Kanban) in game development

  • Experience using Jira, Trello, and Codecks.io for task management

  • Comfortable facilitating Scrum rituals and identifying areas for team improvement

  • Good understanding of release roadmaps, schedules, and scope breakdowns

  • Experience with automating tasks to improve development efficiency

  • Proficient in MS Office and Google Suite

  • Good understanding of AAA game development pipelines and workflows

  • Approach problem-solving with a structured and analytical mindset

  • Organized with a proactive approach to time management and milestone planning

  • Able to develop data-driven production plans and progress reports

  • Experience in supporting projects from concept to post-release

  • Adapt well to fast-paced, self-directed environments

Marketing

  • Conduct market analysis of direct and indirect competitors

  • Understanding of the game market and industry trends

  • Experience with community management

  • Ability to interpret player feedback and market data to inform development decisions

  • Effective verbal and written communication skills, with the ability to perform structured quantitative and qualitative analysis

  • Assist in developing marketing strategies

  • Organized with problem-solving skills and attention to detail

  • Analytical mindset, technically proficient, and quick to learn new tools and software

Team Management

  • Experience managing teams of up to 25 people

  • Able to lead teams and communicate effectively

  • Familiar with collaborative platforms like Notion, Miro, and Canva

  • Assist in overseeing game development and operations

  • Help build, track, and maintain project schedules

  • Adapt to changing priorities and contribute to conflict resolution

  • Support structuring teams to align with product goals

  • Identify and help resolve roadblocks in development

  • Organize team-building activities to improve collaboration

  • Facilitate communication between different departments

  • Approach decision-making with empathy and clear reasoning

Design

  • Familiarity with quality assurance, submission, and build processes in game development.

  • Level design from concept sketches to White-boxing, through iterations, and Final level creation and Set-dressing

  • Narrative Design and Environmental Storytelling

  • Accessibility and Inclusivity Considerations.

  • Game Design Documentation

  • Good knowledge of games and game design

  • Experience with Unreal Engine and Trenchbroom

Software