
Highly motivated and detail-oriented videogame producer with 3 years of experience in production and level design.
Currently pursuing a bachelor’s degree at Breda University of Applied Sciences and actively seeking internship opportunities to further develop expertise.
Experienced in managing internal game development cycles from concept to post-release. Skilled in leading cross-disciplinary teams of 20-25 members, coordinating milestones, managing stakeholder communication, and ensuring projects are delivered on time and within scope.
Proficient in using Jira for project management, with good skills in reporting and documentation. Known for organizational excellence, creative problem-solving, and a collaborative mindset in high-pressure environments.
Selected Projects
Bardo 2024
A third-person action-adventure game that takes place in the realm between life and death, Bardo.
Key Responsibilities:
Project Planning
Agile Scrum Implementation
Team Coordination
Stakeholder Communication
Risk Assessment
Outsource Management
Quality Control
Public Launch
Documentation
Product state: Published on Itch.io
Team Size
13 Artists
5 Designers
4 Programmers
Role
Producer
Number of players
Single player
Engine
Unreal 5
Platform
PC
Genre
Action-Adventure
Manta Mayhem 2023
A tension-filled first-person racing game where the player controls an underwater drone modeled after a manta ray.
Product state: Published on Itch.io
Key Producer Responsibilities:
Project Planning & Execution
Milestone & Sprint management
Backlog management
Team Coordination & Alignment
Teambuilding facilitation
Playtesting & Iteration management
Organizing & Leading design meetings
Communication & Stakeholder Engagement
Documentation
Public Launch on Itch.io
Team Size
6 Artists
5 Designers
3 Programmers
Role
Level Designer &
Producer
Number of players
Single player
Engine
Unreal 5
Platform
PC
Key Level Designer Responsibilities:
Designing & Prototyping level layouts
Designing immersive and engaging game environments
Implementing & Testing levels
Researching & Analyzing player behavior
Frequent Iteration
Timely delivery of design tasks
Genre
Drone simulator
Racing
Under Her Wing 2024
This third-person platformer game with a puzzle-level design puts you in the shoes of a swan and lets you experience how it feels to be a single parent protecting your cygnets.
Product state: Gameplay concept
Team Size
5 Designers
Role
Level Designer &
Producer
Number of players
Single player
Engine
Unreal 5
Platform
PC
Genre
Platformer
Key Producer Responsibilities:
Coordinated and Aligned a team of 5 designers to deliver a First playable within 8 weeks
Management team Tasks and Backlog
Facilitated Scrum rituals
Organized Playtesting and QA
Led collaborative design meetings
Communicated with Stakeholders
Worked on documentation
Key Level Designer Responsibilities:
Researched, Designed & Prototyped level layouts and ingredients
Set-dressed the final level
Tested and frequently iterated the level layouts
Delivered within the sprint time constraints
Other design work
Skills
Product Management
Familiar with agile methodologies (Scrum, Kanban) in game development
Experience using Jira, Trello, and Codecks.io for task management
Comfortable facilitating Scrum rituals and identifying areas for team improvement
Good understanding of release roadmaps, schedules, and scope breakdowns
Experience with automating tasks to improve development efficiency
Proficient in MS Office and Google Suite
Good understanding of AAA game development pipelines and workflows
Approach problem-solving with a structured and analytical mindset
Organized with a proactive approach to time management and milestone planning
Able to develop data-driven production plans and progress reports
Experience in supporting projects from concept to post-release
Adapt well to fast-paced, self-directed environments
Marketing
Conduct market analysis of direct and indirect competitors
Understanding of the game market and industry trends
Experience with community management
Ability to interpret player feedback and market data to inform development decisions
Effective verbal and written communication skills, with the ability to perform structured quantitative and qualitative analysis
Assist in developing marketing strategies
Organized with problem-solving skills and attention to detail
Analytical mindset, technically proficient, and quick to learn new tools and software
Team Management
Experience managing teams of up to 25 people
Able to lead teams and communicate effectively
Familiar with collaborative platforms like Notion, Miro, and Canva
Assist in overseeing game development and operations
Help build, track, and maintain project schedules
Adapt to changing priorities and contribute to conflict resolution
Support structuring teams to align with product goals
Identify and help resolve roadblocks in development
Organize team-building activities to improve collaboration
Facilitate communication between different departments
Approach decision-making with empathy and clear reasoning
Design
Familiarity with quality assurance, submission, and build processes in game development.
Level design from concept sketches to White-boxing, through iterations, and Final level creation and Set-dressing
Narrative Design and Environmental Storytelling
Accessibility and Inclusivity Considerations.
Game Design Documentation
Good knowledge of games and game design
Experience with Unreal Engine and Trenchbroom