Video Game Producer with 3 years of experience in production and level design. Currently pursuing a Bachelor’s degree in Creative Media and Game Technologies at Breda University of Applied Sciences, and a producer intern at ZenArt VR.
Experienced in managing the full game development cycle, from concept to post-release, while leading cross-disciplinary teams of 20–25 members. Skilled in milestone planning, stakeholder communication, and maintaining project alignment under tight deadlines.
Proficient in Jira, Confluence, and other production tools, with strong capabilities in documentation, reporting, and presenting.
Selected Projects
Palette Cleanser 2025
3D platformer focused on smooth movement. Control a tiny robot trying to restore the color palette of its world. Capture the alien invaders to activate paint sprinklers and make the garden alive again.
Finalist in Unreal Engine Proceduralism GDWC 2025
Key Producer Responsibilities:
Established production pipelines and documentation structure using Jira and Confluence.
Planned and tracked short-term milestones.
Managed and motivated a multidisciplinary team through consistent communication and clear task ownership.
Oversaw project budgeting, resource allocation, and risk management throughout development.
Maintained daily production operations and served as the main point of contact between departments and stakeholders.
Directed the full publishing process: from Steam demo and full release to social media management and competition submissions.
Team Size
10 Artists
10 Designers
3 Programmers
Role
Producer
Number of players
Single player
Engine
Unreal 5
Platform
PC
Genre
Platformer
Bardo 2024
A third-person action-adventure game that takes place in the realm between life and death, Bardo.
Key Responsibilities:
Managed production for a 22-person multidisciplinary team from pre-production to release.
Created and maintained project timelines, milestones, and risk logs to ensure on-time delivery.
Implemented Agile Scrum practices and onboarded the team to Codecks.io for task management.
Coordinated with freelancers, including an audio designer and marketing specialist.
Oversaw release planning, QA, and marketing deliverables for publication on Itch.io.
Authored a beginner’s guide to Codecks.io, later approved by the platform’s co-founder.
Team Size
13 Artists
5 Designers
4 Programmers
Role
Producer
Number of players
Single player
Engine
Unreal 5
Platform
PC
Genre
Action-Adventure
Manta Mayhem 2023
A tension-filled first-person racing game where the player controls an underwater drone modeled after a manta ray.
Product state: Published on Itch.io
Key Producer Responsibilities:
Project Planning & Execution
Milestone & Sprint management
Backlog management
Team Coordination & Alignment
Teambuilding facilitation
Playtesting & Iteration management
Organizing & Leading design meetings
Communication & Stakeholder Engagement
Documentation
Public Launch on Itch.io
Team Size
6 Artists
5 Designers
3 Programmers
Role
Level Designer &
Producer
Number of players
Single player
Engine
Unreal 5
Platform
PC
Key Level Designer Responsibilities:
Designing & Prototyping level layouts
Designing immersive and engaging game environments
Implementing & Testing levels
Researching & Analyzing player behavior
Frequent Iteration
Timely delivery of design tasks
Genre
Drone simulator
Racing
Under Her Wing 2024
This third-person platformer game with a puzzle-level design puts you in the shoes of a swan and lets you experience how it feels to be a single parent protecting your cygnets.
Product state: Gameplay concept
Team Size
5 Designers
Role
Level Designer &
Producer
Number of players
Single player
Engine
Unreal 5
Platform
PC
Genre
Platformer
Key Producer Responsibilities:
Coordinated and Aligned a team of 5 designers to deliver a First playable within 8 weeks
Management team Tasks and Backlog
Facilitated Scrum rituals
Organized Playtesting and QA
Led collaborative design meetings
Communicated with Stakeholders
Worked on documentation
Key Level Designer Responsibilities:
Researched, Designed & Prototyped level layouts and ingredients
Set-dressed the final level
Tested and frequently iterated the level layouts
Delivered within the sprint time constraints
Tools
Skills
Product Management
Familiar with agile methodologies (Scrum, Kanban) in game development
Experience using Jira, Trello, Notion, and Codecks.io for task management
Experience in supporting projects from concept to post-release
Adapt well to fast-paced, self-directed environments
Currently working in VR (internship)
Professional experience in plush toy, 3D animation, and animated advertisement production for clients (internship)
Business Dev and Salles
Experience working with international clients (internship)
Creating and presenting product updates to clients and working with brand templates (internship)
Experience using Canva, Figma, Miro, Slides & PowerPoint
Qualifying, assessing and negotiating new opportunities with clients (internship)
Event / Trade show representation (internship)
Team Management
Experience managing teams of up to 25 people
Familiar with collaborative platforms like Notion, Miro, and Canva, Slack
Organize team-building activities to improve collaboration
Facilitate communication between different departments
Experience in talent acquisition & working with freelancers and remote teammates (internship)
Design
Familiarity with quality assurance, submission, and build processes in game development.
Level design from concept sketches to White-boxing, through iterations, and Final level creation and Set-dressing
Narrative Design and Environmental Storytelling
Accessibility and Inclusivity Considerations.
Game Design Documentation
Good knowledge of games and game design
Experience with Unreal Engine and Trenchbroom